Finish Commands are different from other Commands in the sense that you can only equip one of them at a time. Furthermore, they are not Commands that get installed into one of your three Command Decks. Each character is given a starting Finish Command that evolves after certain requirements. Finish Commands flow across a Command Grid that regulates which Finish Commands evolve to the next level and which do not.
It is possible to equip any Finish Command currently unlocked, and the evolutionary flow will continue from there. If the path you’re currently on hits a dead end, go back to a previous Finish Command and take another route. Each character has their own unique Finish Commands, though some overlap. Each possible chain for each character is outlined below, as well as how to unlock each Finish Command.
Terra
Path 1
Finish > Heat Slash
Path 2
Finish > Rising Rock 1 > Ramuh’s Judgement
Path 3
Finish > Rising Rock 1 > Rising Rock 2 > Dark Star 1 > Dark Star 2 > Demolition
Path 4
Finish > Rising Rock 1 > Rising Rock 2 > Dark Star 1 > Explosion
Path 5
Finish > Rising Rock 1 > Rising Rock 2 > Heal Strike
Path 6
Finish > Rising Rock 1 > Twisted Hours > Random End
Path 7
Finish > Rising Rock 1 > Twisted Hours > Surprise! 2
Path 8
Finish > Gold Rush > Twisted Hours > Random End
Path 9
Finish > Gold Rush > Twisted Hours > Surprise! 2
Path 10
Finish > Gold Rush > Surprise! 1 > Surprise! 2
Ventus
Path 1
Finish > Heat Slash
Path 2
Finish > Air Flair 1 > Ramuh’s Judgement
Path 3
Finish > Air Flair 1 > Air Flair 2 > Air Flair 3 > Air Flair 4 > Stratosphere
Path 4
Finish > Air Flair 1 > Air Flair 2 > Air Flair 3 > Explosion
Path 5
Finish > Air Flair 1 > Air Flair 2 > Heal Strike
Path 6
Finish > Air Flair 1 > Twisted Hours > Surprise! 2 > Celebration
Path 7
Finish > Gold Rush > Twisted Hours > Surprise! 2 > Celebration
Path 8
Finish > Gold Rush > Surprise! 1 > Surprise! 2 > Celebration
Aqua
Path 1
Finish > Heat Slash 1 > Heat Slash 2
Path 2
Finish > Magic Pulse 1 > Ramuh’s Judgement
Path 3
Finish > Magic Pulse 1 > Magic Pulse 2 > Magic Pulse 3 > Magic Pulse 4 > Teleport Strike
Path 4
Finish > Magic Pulse 1 > Magic Pulse 2 > Magic Pulse 3 > Explosion
Path 5
Finish > Magic Pulse 1 > Magic Pulse 2 > Magic Pulse 3 > Ice Burst
Path 6
Finish > Magic Pulse 1 > Magic Pulse 2 > Heal Strike
Path 7
Finish > Magic Pulse 1 > Twisted Hours > Surprise! 2
Path 8
Finish > Gold Rush > Twisted Hours > Surprise! 2
Path 9
Finish > Gold Rush > Surprise! 1 > Surprise! 2
Unlocking Finish Commands
Finish
Default Finish Command (all stories)
Heat Slash
Trigger Firestorm Command Style 8 times (all stories)
Rising Rock 1
Earn 2000 CP by defeating enemies (Terra only)
Air Flair 1
Earn 2000 CP by defeating enemies (Ventus only)
Magic Pulse 1
Earn 2000 CP by defeating enemies (Aqua only)
Gold Rush
Earn 1000 Munny by defeating enemies (all stories)
Ramuh’s Judgement
Trigger Thunderbolt Command Style 12 times (all stories)
Rising Rock 2
Earn 4200 CP by defeating enemies (Terra only)
Twisted Hours
Take 7000 steps (all stories)
Surprise! 1
Earn 1400 Munny by defeating enemies (all stories)
Air Flair 2
Earn 4000 CP by defeating enemies (Ventus only)
Heat Slash 2
Trigger Firestorm Command Style 12 times (Aqua only)
Magic Pulse 2
Earn 3800 CP by defeating enemies (Aqua only)
Dark Star 1
Defeat 420 enemies (Terra only)
Heal Strike
Take lethal damage 5 times (all stories)
Random End
Take 8000 steps (Terra only)
Surprise! 2
Earn 5200 Munny by defeating enemies (all stories)
Air Flair 3
Take 4500 steps (Ventus only)
Magic Pulse 3
Defeat 350 enemies (Aqua only)
Dark Star 2
Defeat 550 enemies (Terra only)
Explosion
Earn 6400 CP by defeating enemies (all stories)
Air Flair 4
Take 7000 steps (Ventus only)
Celebration
Earn 7000 Munny by defeating enemies (Ventus only)
Magic Pulse 4
Defeat 500 enemies (Aqua only)
Ice Burst
Trigger Diamond Dust and/or Frozen Fortune Command Styles 15 times (Aqua only)
Demolition
Earn 10,000 CP by defeating enemies (Terra only)
Stratosphere
Defeat 800 enemies (Ventus only)
Teleport Strike
Defeat 800 enemies (Aqua only)