Enemies – Bosses – Unique Heartless
Enemies
Our Enemy Bestiary covers encounters with typical enemies featured in random battles throughout the various worlds. Each enemy is detailed below, listed in the order you are most likely to encounter them as you progress through the game. It should be noted that unless otherwise listed under Weak/Resist, all damage types deal regular damage to all enemies.
Shadow |
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Locations: | Dive to the Heart; Destiny Islands; Traverse Town; Wonderland; Olympus Coliseum; Deep Jungle; Agrabah; Monstro; Halloween Town; Neverland; Hollow Bastion; End of the World; World of Chaos |
Drops: | Dive to the Heart: Small HP x3 Destiny Islands: Small HP x4; Potion (5%) Traverse Town: Small HP x1; Small Munny x2; Potion (1%); Lucid Shard (8%) Wonderland: Small HP x1; Small Munny x2; Potion (1%); Lucid Shard (8%) Deep Jungle: Small HP x1; Small Munny x2; Potion (1%); Lucid Shard (8%) Agrabah: Small HP x1; Small Munny x2; Potion (1%); Lucid Shard (8%) Monstro: Small HP x1; Small Munny x2; Potion (1%); Lucid Shard (8%) Halloween Town: Small HP x1; Small Munny x2; Potion (1%); Lucid Shard (8%) Neverland: Small HP x1; Small Munny x2; Potion (1%); Lucid Shard (8%) Hollow Bastion: Small HP x1; Small Munny x2; Potion (1%); Lucid Shard (8%) End of the World: Small HP x1; Small Munny x2; Potion (1%); Lucid Shard (8%) World of Chaos: Small HP x8; Small MP x10; Mega-Potion (10%) |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Soldier |
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Locations: | Traverse Town; Wonderland; Olympus Coliseum; Agrabah; Monstro; Hollow Bastion; End of the World |
Drops: | Defeated: Small HP x2; Small Munny x5; Potion (2%); Spirit Shard (8%); Protect Chain (1%) |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Large Body |
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Locations: | Traverse Town; Wonderland;>/span> Olympus Coliseum; Agrabah; Monstro; Hollow Bastion; End of the World |
Drops: | Defeated: Small HP x8; Small Munny x15; Large Munny x1; Hi-Potion (4%); Spirit Shard (12%); Protera Chain (1%) |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Red Nocturne |
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Locations: | Traverse Town; Wonderland; Olympus Coliseum; Monstro; Hollow Bastion; End of the World |
Drops: | Defeated: Small MP x4; Small Munny x1; Ether (1%); Blaze Shard (6%); Fira Ring (0.5%) |
Weak/Resist: | Before Rescue: Absorbs Fire; Thunder x0.5 After Rescue: Absorbs Fire; Thunder x0.5; Gravity x0.8; Stop x0.6 |
Blue Rhapsody |
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Locations: | Traverse Town; Wonderland; Olympus Coliseum; Monstro; Hollow Bastion; End of the World |
Drops: | Defeated: Small HP x1; Small MP x5; Ether (1%); Frost Shard (12%); Blizzara Ring (0.5%) |
Weak/Resist: | Before Rescue: Absorbs Blizzard; Thunder x0.5 After Rescue: Absorbs Blizzard; Thunder x0.5; Gravity x0.8; Stop x0.6 |
Yellow Nocturne |
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Locations: | Traverse Town; Wonderland; Olympus Coliseum; Agrabah; Monstro; Neverland; Hollow Bastion; End of the World |
Drops: | Defeated: Small MP x1; Large MP x1; Small Munny x4; Ether (1%); Thunder Shard (8%); Thundara Ring (0.5%); |
Weak/Resist: | Before Rescue: Absorbs Thunder After Rescue: Absorbs Thunder; Gravity x0.8; Stop x0.6 |
Green Requiem |
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Locations: | Traverse Town; Olympus Coliseum; Deep Jungle; Agrabah; Monstro; Hollow Bastion; End of the World |
Drops: | Defeated: Small HP x4; Small MP x1; Large MP x1; Ether (4%); Bright Shard (10%); Protera Chain (0.5%) |
Weak/Resist: | Before Rescue: Absorbs Fire; Absorbs Blizzard; Absorbs Thunder After Rescue: Absorbs Fire; Absorbs Blizzard; Absorbs Thunder; Gravity x0.8; Stop x0.6 |
Powerwild |
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Locations: | Olympus Coliseum; Deep Jungle; Monstro; End of the World |
Drops: | Defeated: Small HP x3; Small Munny x4; Potion (2%); Power Shard (8%); Protera Chain (0.5%) Powerwild slips on banana: Small Munny x20; Medium Munny x5; Ether (20%); Mega-Ether (4%); Power Shard (16%) |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Bouncywild |
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Locations: | Deep Jungle; Monstro; End of the World |
Drops: | Defeated: Small MP x1; Small Munny x15; Medium Munny x2; Hi-Potion (2%); Power Shard (12%); Protera Chain (1%) Bouncywild slips on banana: Small Munny x20; Medium Munny x5; Ether (20%); Mega-Ether (4%); Power Shard (24%) |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Air Soldier |
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Locations: | Traverse Town; Wonderland; Olympus Coliseum; Agrabah; Monstro; Hollow Bastion; End of the World |
Drops: | Defeated: Small HP x4; Small Munny x1; Large Munny x1; Potion (2%); Hi-Potion (1%); Spirit Gem (4%) |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Bandit |
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Locations: | Olympus Coliseum; Agrabah; Monstro; End of the World |
Drops: | Defeated: Small HP x4; Small Munny x1; Large Munny x1; Potion (2%); Blaze Gem (4%); Protera Chain (0.5%) |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Fat Bandit |
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Locations: | Olympus Coliseum; Agrabah; Monstro; End of the World |
Drops: | Defeated: Small HP x10; Large HP x1; Small Munny x1; Medium Munny x2; Hi-Potion (4%); Blaze Gem (8%); Firaga Ring (1%) Defeated while charging Fire Breath: Small HP x15; Large HP x1; Small Munny x2; Medium Munny x4; Ether (4%); Blaze Gem (8%); Firaga Ring (2%) Defeated with Gravity: Small HP x10 |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Pot Spider |
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Locations: | Olympus Coliseum; Agrabah; Monstro |
Drops: | Defeated: Small Munny x8; Tent (1%); Camping Set (0.5%); Mythril Shard (1%) |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Barrel Spider |
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Locations: | Olympus Coliseum; Monstro; Neverland; End of the World |
Drops: | Defeated: Small Munny x3; Medium Munny x1; Camping Set (1%); Cottage (0.5%); Mythril Shard (1%) Explodes: No Drops |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Search Ghost |
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Locations: | Traverse Town; Olympus Coliseum; Monstro; Atlantica; Halloween Town; Hollow Bastion; End of the World |
Drops: | Defeated: Large HP x1; Small MP x1; Large MP x2; Hi-Potion (2%); Mega-Potion (1%); Bright Gem (4%); Defeated with Gravity: Large HP x3 Defeated while glowing: Large HP x3 |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Sea Neon |
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Locations: | Atlantica; End of the World |
Drops: | Defeat: Small MP x1; Large MP x2; Medium Munny x1; Ether (1%); Frost Gem (4%); Blizzaga Ring (0.2%) |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Sheltering Zone |
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Locations: | Atlantica; End of the World |
Drops: | Defeated: Small MP x5; Large MP x5; Small Munny x2; Medium Munny x3; Large Munny x1; Ether (4%); Frost Gem (8%); Blizzaga Ring (1%) Breaks into Sea Neons: See Sea Neon entry |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Screwdiver |
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Locations: | Atlantica; End of the World |
Drops: | Defeated: Small HP x5; Small Munny x1; Medium Munny x2; Hi-Potion (2%); Thunder Gem (4%); Thundaga Ring (0.2%) |
Weak/Resist: | Before Rescue: Absorbs Thunder After Rescue: Absorbs Thunder; Gravity x0.8; Stop x0.6 |
Aquatank |
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Locations: | Atlantica; End of the World |
Drops: | Defeated: Small HP x5; Large HP x1; Small Munny x2; Large Munny x4; Mega-Potion (4%); Thunder Gem (8%); Thundaga Ring (1%) |
Weak/Resist: | Before Rescue: Absorbs Thunder; Gravity x0.9 After Rescue: Absorbs Thunder; Gravity x0.75; Stop x0.6 |
Wight Knight |
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Locations: | Olympus Coliseum; Halloween Town; End of the World |
Drops: | Defeated: Large MP x4; Ether (2%); Mega-Ether (0.5%); Lucid Gem (4%) |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Gargoyle |
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Locations: | Olympus Coliseum; Halloween Town; End of the World |
Drops: | Defeated: Large MP x4; Ether (2%); Mega-Ether (0.5%); Lucid Gem (4%) |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Pirate |
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Locations: | Olympus Coliseum; Monstro; Neverland; End of the World |
Drops: | Defeated: Small HP x4; Small Munny x5; Hi-Potion (2%); Mega-Potion (1%); Power Gem (4%) |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Air Pirate |
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Locations: | Olympus Coliseum; Monstro; Neverland; |
Drops: | Defeated: Large HP x1; Medium Munny x2; Large Munny x1; Hi-Potion (2%); Mega-Potion (1%); Power Gem (4%) |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Battleship |
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Locations: | Olympus Coliseum; Neverland |
Drops: | Defeated: Small HP x5; Large HP x1; Small MP x5; Large MP x2; Small Munny x3; Medium Munny x2; Large Munny x3; Elixir (1%); Power Gem (8%) Stern, Cannon, or Mast Destroyed: Elixir (4%); Power Gem (16%); Element Ring (2%) |
Weak/Resist: | Before Rescue: Gravity x0.5 Stop x0.8 After Rescue: Gravity x0.4; Stop x0.6 |
Darkball |
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Locations: | Traverse Town; Wonderland; Olympus Coliseum; Deep Jungle; Agrabah; Monstro; Atlantica; Halloween Town; Neverland; Hollow Bastion; End of the World; World of Chaos |
Drops: | Defeated: Small HP x10; Small Munny x1; Medium Munny x1; Hi-Potion (1%); Lucid Crystal (1%) World of Chaos: Small MP x15; Mega-Ether (10%) |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Defender |
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Locations: | Traverse Town; Wonderland; Olympus Coliseum; Hollow Bastion; End of the World |
Drops: | Defeated: Small MP x20; Small Munny x5; Medium Munny x2; Large Munny x4; Elixir (1%); Bright Crystal (2%); Defender (0.2%) |
Weak/Resist: | Before Rescue: Gravity x0.9 After Rescue: Gravity x0.75; Stop x0.6 |
Wyvern |
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Locations: | Traverse Town; Olympus Coliseum; Deep Jungle; Agrabah; Hollow Bastion; End of the World |
Drops: | Defeated: Large HP x3; Hi-Potion (2%); Elixir (0.5%); Power Crystal (2%) |
Weak/Resist: | Before Rescue: Gravity x0.9 After Rescue: Gravity x0.75; Stop x0.6 |
Wizard |
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Locations: | Traverse Town; Wonderland; Olympus Coliseum; Deep Jungle; Agrabah; Halloween Town; Hollow Bastion; End of the World |
Drops: | Defeated: Small MP x10; Large MP x3; Ether (2%); Shiny Crystal (2%); Wizard's Relic (0.2%) |
Weak/Resist: | Before Rescue: Absorbs Fire; Absorbs Blizzard; Absorbs Thunder; Gravity x0.5; Stop x0.5 After Rescue: Absorbs Fire; Absorbs Blizzard; Absorbs Thunder; Gravity x0.4; Stop x0.2 |
Invisible |
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Locations: | Olympus Coliseum; End of the World; World of Chaos |
Drops: | Defeated: Large HP x3; Large MP x1; Hi-Potion (2%); Gale (6%) World of Chaos: Large HP x3; Large MP x3; Elixir (5%) |
Weak/Resist: | After Rescue: Gravity x0.8; Stop x0.6 |
Angel Star |
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Locations: | Olympus Coliseum; End of the World |
Drops: | Defeated: Small MP x5; Large MP x3; Medium Munny x3; Large Munny x2; Ether (2%); Gale (6%); Mythril (1%) |
Weak/Resist: | After Rescue: Fire x0.5; Blizzard x0.5; Absorbs Thunder; Gravity x0.5; Stop x0.3 |
Bosses
Our Boss Bestiary covers encounters with Bosses that appear throughout the main story, as well as Secret Bosses. Each Boss is detailed below, listed in the order you are most likely to encounter them as you progress through the game. It should be noted that unless otherwise listed under Weak/Resist, all damage types deal regular damage to all enemies.
Darkside |
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Locations: | Dive to the Heart; Destiny Islands; End of the World |
Weak/Resist: | Dive to the Heart: Fire x0.49; Blizzard x0.5; Gravity x0.04; Stop x0.0; Stun x0.5 Destiny Islands: Fire x0.49; Blizzard x0.5; Gravity x0.04; Stop x0.0; Stun x0.5 End of the World: Fire x0.49; Blizzard x0.5; Gravity x0.03; Stop x0.0; Stun x0.5 |
Tidus |
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Locations: | Destiny Islands |
Wakka |
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Locations: | Destiny Islands |
Selphie |
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Locations: | Destiny Islands |
Riku (Duel) |
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Locations: | Destiny Islands |
Weak/Resist: | Destiny Islands: Fire x0.0; Blizzard x0.0; Thunder x0.0; Gravity x0.0; Stop x0.0; Stun x0.5 |
Leon |
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Locations: | Traverse Town I; Pegasus Cup; Hades Cup |
Weak/Resist: | Traverse Town I: Fire x0.49; Blizzard x0.5; Gravity x0.04; Stop x0.03; Stun x0.5 Pegasus Cup (Before Rescue): Fire x0.49; Blizzard x0.5; Gravity x0.04; Stop x0.3; Stun x0.5 Pegasus Cup (After Rescue): Fire x0.49; Blizzard x0.5; Gravity x0.03; Stop x0.2; Stun x0.5 Hades Cup: Fire x0.49; Blizzard x0.5; Gravity x0.03; Stop x0.2; Stun x0.5 |
Guard Armor |
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Locations: | Traverse Town I; Phil Cup; Hades Cup |
Drops: | Gauntlets: Small HP x15 Hammerlegs: Small HP x15 |
Weak/Resist: | Traverse Town I: Fire x0.49; Blizzard x0.5; Gravity x0.04; Stop x0.0; Stun x0.5 |
Queen of Hearts |
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Locations: | Wonderland |
Card Soldier (Hearts) |
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Locations: | Wonderland |
Card Soldier (Spades) |
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Locations: | Wonderland |
Crank Tower |
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Locations: | Wonderland |
Drops: | Cogwheels Destroyed: Small HP x3; Small MP x10 Tower Destroyed: Small HP x5; Small Munny x20 |
Trickmaster |
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Locations: | Wonderland |
Drops: | Trickmaster is stunned: Small HP x5 Extinguish Trickmaster's torches: Small MP x20 |
Weak/Resist: | Wonderland: Fire x0.49; Blizzard x0.5; Gravity x0.04; Stop x0.3; Stun x0.5 |
Cloud |
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Locations: | Olympus Coliseum I; Hercules Cup; Hades Cup |
Weak/Resist: | Before Rescue: Fire x0.49; Blizzard x0.5; Gravity x0.04; Stop x0.3; Stun x0.5 After Rescue: Fire x0.49; Blizzard x0.5; Gravity x0.03; Stop x0.2; Stun x0.5 |
Cerberus |
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Locations: | Olympus Coliseum I; Hades Cup |
Weak/Resist: | Before Rescue: Fire x0.49; Blizzard x0.5; Gravity x0.04; Stop x0.3; Stun x0.5 After Rescue: Fire x0.49; Blizzard x0.5; Gravity x0.03; Stop x0.2; Stun x0.5 |
Sabor |
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Locations: | Deep Jungle |
Weak/Resist: | Deep Jungle: Fire x0.49; Blizzard x0.5; Gravity x0.04; Stop x0.3; Stun x0.5 |
Clayton |
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Locations: | Deep Jungle |
Weak/Resist: | Deep Jungle: Fire x0.49; Blizzard x0.5; Gravity x0.04; Stop x0.3; Stun x0.5 |
Stealth Sneak |
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Locations: | Deep Jungle; Hades Cup |
Drops: | Deep Jungle: Mega-Potion (100%) |
Weak/Resist: | Deep Jungle: Fire x0.49; Blizzard x0.5; Gravity x0.04; Stop x0.0; Stun x0.5 Hades Cup: Fire x0.49; Blizzard x0.5; Gravity x0.03; Stop x0.0; Stun x0.5 |
Pot Centipede |
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Locations: | Agrabah |
Drops: | Body breaks apart: Small HP x5 |
Weak/Resist: | Agrabah: Fire x0.49; Blizzard x0.5; Gravity x0.04; Stop x0.3; Stun x0.5 |
Cave of Wonders Guardian |
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Locations: | Agrabah |
Weak/Resist: | Agrabah: Fire x0.49; Blizzard x0.5; Gravity x0.04; Stop x0.3; Stun x0.5 |
Genie |
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Locations: | Agrabah |
Drops: | Sora is attacked: Small HP x6 The Party is attacked: Small HP x2 Genie claps: Small HP x5; Small MP x5; Small Munny x5 Genie is extremely pleased: Small HP x5; Small MP x11; Small Munny x5; Medium Munny x5 Genie strikes the water: Small MP x6 Genie strikes the ground: Medium Munny x5 |
Weak/Resist: | Genie cannot be attacked |
Jafar |
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Locations: | Agrabah |
Weak/Resist: | Agrabah: Fire x0.49; Blizzard x0.5; Gravity x0.04; Stop x0.3; Stun x0.5 |
Jafar-Genie |
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Locations: | Agrabah |
Drops: | Combo finisher while Iago is resting: Small HP x5; Large HP x1; Small MP x5; Large MP x1 |
Weak/Resist: | Agrabah: Fire x0.0; Blizzard x0.0; Thunder x0.0; Gravity x0.00; Stop x0.0 |
Unique Heartless
Our Unique Heartless Bestiary covers encounters with enemies found under the “Unique Heartless” section of our Mini Games guide. Each enemy is detailed below, listed in the order you are most likely to encounter them as you progress through the game. It should be noted that unless otherwise listed under Weak/Resist, all damage types deal regular damage to all enemies.
White Mushroom |
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Location: | White Mushrooms don’t appear often, but when they do, it will always be in one of the following locations. The actions they perform vary depending on the world you find them in. Traverse Town: Red Room - Fire, Blizzard, Thunder Wonderland: Lotus Forest - Fire, Blizzard, Thunder Deep Jungle: Camp - Fire, Blizzard, Thunder, Cure Deep Jungle: Treehouse - Stop (Summons Pink Agaricus) Agrabah: Treasure Room - Fire, Blizzard, Thunder, Gravity Halloween Town: Graveyard - Fire, Blizzard, Thunder, Aero Atlantica: Below Deck - Fire, Blizzard, Thunder, Stop Atlantica: Undersea Cave - Stop (Summons Pink Agaricus) End of the World: Linked Worlds - All Magic |
Strategy: | White Mushrooms are the most common form of Mushroom Heartless, and are by far the easiest to get a plethora of prizes out of. Unfortunately, they are not all that easy to find. They only respond to magical attacks, but you need to be careful. White Mushrooms only reward those who use the right magic spells to defeat them. There are a series of actions that a White Mushroom will perform, and each action corresponds to a specific spell. They are as follows: Shivers: Fire Fans self: Blizzard Light appears overhead: Thunder Falls: Cure Hovers: Gravity Freezes in place: Stop Spins in place: Aero The trick to appeasing a White Mushroom is to use the correct spell when it performs the corresponding action. Perform three correct spells and the White Mushroom will drop its prizes and leave. There are eight specific prizes that are worth getting from a White Mushroom - one is the Mystery Goo, of course, and the others are the seven Spell Arts. The Spell Arts are items dropped by a White Mushroom who has been defeated by the same spell three times in a row. For example, if a White Mushroom performs shivers three times in a row, and you cast Fire Magic three times in a row to defeat it, the White Mushroom will reward you with a Fire Arts. There is one Spell Arts for each of the seven types of Magic. If you collect them all, you can bring them to Merlin in Traverse Town and he will reward you with the Dream Shield for Goofy. |
Rewards: | 3rd Spell Fire - Large MP x30; Blaze Shard (100%); Blaze Gem (10%); Mystery Goo (10%) Blizzard - Large MP x30; Frost Shard (100%); Frost Gem (10%); Mystery Goo (10%) Thunder - Large MP x50; Thunder Shard (100%); Thunder Gem (10%); Mystery Goo (10%) Cure - Large MP x50; Bright Shard (100%); Bright Gem (10%); Mystery Goo (10%) Gravity - Large MP x70; Lucid Shard (100%); Lucid Gem (10%); Mystery Goo (10%) Stop - Large MP x70; Power Shard (100%); Power Gem (10%); Mystery Goo (10%) Aero - Large MP x70; Spirit Shard (100%); Spirit Gem (10%); Mystery Goo (10%) 3 Spells in a Row Fire - Large MP x30; Fire Arts (100%); Blaze Gem (40%); Mystery Goo (20%) Blizzard - Large MP x30; Blizzard Arts (100%); Frost Gem (40%); Mystery Goo (20%) Thunder - Large MP x50; Thunder Arts (100%); Thunder Gem (40%); Mystery Goo (20%) Cure - Large MP x50; Cure Arts (100%); Bright Gem (40%); Mystery Goo (20%) Gravity - Large MP x70; Gravity Arts (100%); Lucid Gem (40%); Mystery Goo (20%) Stop - Large MP x70; Stop Arts (100%); Power Gem (40%); Mystery Goo (20%) Aero - Large MP x70; Aero Arts (100%); Spirit Gem (40%); Mystery Goo (20%) |
Black Fungus |
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Location: | Agrabah: Bazaar; Halloween Town: Moonlight Hill; Hollow Bastion: Cell; End of the World: Linked Worlds |
Strategy: | The Black Fungus is arguably the hardest of the three Mushroom Heartless to get any rewards out of, not because they are hard to beat, but simply because their item drop-rate is so low. The best way to get a Black Fungus to drop items is to defeat it with the finishing blow of a combo with a critical hit with Lucky Strike equipped, which is pretty hard to do. Abilities like Zantetsuken or Blitz are really good to have for farming drops from the Black Fungus. |
Rewards: | Defeated by Critical Hit (2%): Large Munny x50; Mystery Goo (100%); Mystery Mold (100%) Defeated by Critical Hit (18%): Small Munny x50; Mystery Goo (100%); Mystery Mold (10%) |
Rare Truffle |
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Location: | Monstro: Throat; Halloween Town: Bridge; Neverland: Pirate Ship; End of the World: Linked Worlds |
Strategy: | The last of the three Mushroom Heartless is the Rare Truffle. Its prizes are difficult to obtain, but they are arguably the best source of Mystery Goo in the entire game! Of course, there’s a catch – you have to keep them up in the air, racking up as many consecutive hits as you can. The more hits you get before you drop the Rare Truffle, the more prizes it drops. There are three benchmarks to aim for: 10, 50, and 100. At each of these increments, the Rare Truffle will drop a group of prizes. Obviously, it takes more consecutive hits to collect the more rare and valuable prizes. The best location to exploit a Rare Truffle for all it has to offer is in Neverland on the ship’s deck. With the ability to fly, it’s a lot easier to stay under the Rare Truffle and reach 100 hits to get every prize available. |
Rewards: | 10 Hits: Elixir (100%); Mystery Goo (20%) 50 Hits: Elixir (100%); Shiitake Rank (100%); Mystery Goo (40%) 100 Hits: Elixir (100%); Matsutake Rank (100%); Mystery Goo (100%) |
Pink Agaricus |
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Location: | Deep Jungle: Tree House; Atlantica: Undersea Cave |
Strategy: | The Pink Agaricus will not appear normally unless summoned under the correct criteria. If you ever find three White Mushrooms all frozen still, it is possible to summon the Pink Agaricus. Casting Stop magic on all three White Mushrooms will cause the Pink Agaricus to spawn, and from there, the real encounter begins. Cast Stopga on the Pink Agaricus and then immediately proceed to land as many hits as possible before the effects of Stopga wear off (equipping Accessories and Weapons that increase Sora's MP increases the duration of Stopga). The Pink Agaricus awards 1 point for each hit you land, and its prize drops are dependent on the score you earn. The Pink Agaricus is the only source of Serenity Powers in the entire game, and also the only way to acquire the Premium Cap accessory. The best way to rack up as many hits as possible is to encounter it in the Tree House in Deep Jungle and attack it with Ragnarok while you have Aeroga cast on Sora. |
Rewards: | 0-9 Hits: No prizes 10-39 Hits: Potion (100%) 40-69 Hits: Hi-Potion (100%); Serenity Power (10%) 70-99 Hits: Ether (100%); Serenity Power (20%) 100 Hits: Serenity Power (100%); Premium Cap (100%) |
Sniperwild |
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Location: | Traverse Town: Second District |
Strategy: | Equip Sora with Accessories and Weapons that increase his max MP as much as possible. Sneak up on the Sniperwilds without being detected and cast Stopga magic. Defeat them completely before they unfreeze, then repeat this process with the next wave that appears. |
Rewards: | Every Sniperwild you can defeat without being detected increases the chances of them dropping a Power Stone by a 10%. |
Gigas Shadow |
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Location: | Wonderland: Bizarre Room |
Strategy: | If you ever enter the Bizarre Room from the Queen’s Castle entrance and only Shadows spawn, defeat several waves of them in a row in order to summon the Gigas Shadows. There will always be 7 Gigas Shadows when they spawn, and the trick to getting them to drop their prizes is to defeat as many as you can without being hit by them. If a Gigas Shadow lands a hit on you, it will disappear. Sonic Blade or Strike Raid works very well for defeating them while keeping them at a distance. |
Rewards: | 1 Defeated: Lucid Shard (10%) 2 Defeated: Lucid Shard (20%) 3 Defeated: Lucid Shard (35%); Fury Stone (10%) 4 Defeated: Lucid Shard (50%); Fury Stone (20%) 5 Defeated: Lucid Shard (100%); Fury Stone (35%) 6 Defeated: Lucid Shard (100%); Fury Stone (50%) 7 Defeated: Lucid Shard (100%); Fury Stone x2 (100%) |
Black Ballade |
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Location: | Deep Jungle: Bamboo Thicket |
Strategy: | The Black Ballade clones itself into 5 copies that appear in a line. One of them will rise up, indicating that that is the one you need to keep an eye on. The 5 copies will then scramble all around the room and reform the line in a different order. You must then approach the correct copy and attack it in order to get a point. The more points, the better the prize drops will be. |
Rewards: | 1-3 Correct Hits: Lightning Stone (10%) 4 Correct Hits: Lightning Stone (100%) |
Pot Scorpion |
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Location: | Agrabah: Palace Gates |
Strategy: | Striking the Pot Scorpion will wake it up. It is completely immune to damage unless it gets knocked onto its back. To do this, Guard against its attacks at the right time, and the Pot Scorpion will be sent flying back. That’s your chance to attack its stomach. Watch out for the puddles of poisonous goo that it launches all over the room! |
Rewards: | Upon entering the room, there will be an array of 12 pots lined up in the center of the room. If you walk into the pots, you can nudge them along the ground slightly, meaning they are an ordinary pot and can be smashed. If a pot doesn’t move when you try to push it, that pot is actually the Pot Scorpion in disguise. Destroy all of the other pots first to increase your chances of getting better prize drops when you defeat the Pot Scorpion. 0-10 Pots Broken: Mythril Stone (20%) 11 Pots Broken: Mythril Shard (20%); Mythril Stone (35%) |
Grand Ghost |
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Location: | Monstro: Stomach |
Strategy: | The Grand Ghost takes no damage from physical or magic attacks. Instead, heal it using Items (Potions, Hi-Potions, Mega-Potions, Elixirs, or Megalixirs) in order to drain its HP. |
Rewards: | The chances of the Grand Ghost dropping a Frost Stone increases the better the items used on it. For example, using an Elixir to damage it will yield a Frost Stone more often than using Potions. |
Chimera |
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Location: | Halloween Town: Manor Ruins |
Strategy: | The Chimera spawns extremely rarely, making it difficult to collect large amounts of the Blazing Stones that it drops. In fact, getting the Chimera to spawn in the first place is probably the hardest part about the encounter as a whole. For starters, the Chimera will only spawn once per visit to Halloween Town. After defeating it once, you must leave the entire world and re-enter from the World Map. Secondly, there is a Red Trinity mark on the archway near the river in the Manor Ruins that will still be visible even after being activated. However, this is actually an indicator as to whether or not the Chimera will spawn. If the Red Trinity mark is there, the Chimera will not spawn. If the Red Trinity mark is gone, the Chimera will appear. When it does finally appear, attack it repeatedly to release the multi-colored orbs inside of its head. Attack the orbs individually to knock them back into the Chimera’s body to deal large amounts of damage. |
Rewards: | The chances of the Chimera dropping Blazing Stones increases for each of its orbs you knock back into it. Knocking back 9 orbs rewards you with an extra Blazing Stone automatically, in addition to its item drop upon being defeated. |
Jet Balloon & Missile Diver |
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Location: | Neverland: Pirate Ship |
Strategy: | Cast Aeroga to deflect the incoming Missile Divers that the Jet Balloon relentlessly fires at you. Use Stopga magic to freeze the Jet Balloon and prevent it from flying away. Attack it as much as possible until it unfreezes, then repeat the process. When it drops its prizes, be sure to collect them before they fall down to the water, or they will be lost! Because of this, it's in your best interest to try and keep the Jet Balloon confined to the sky directly above the ship. |
Rewards: | Dazzling Stone (20%) |
Stealth Soldier |
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Location: | Hollow Bastion: Entrance Hall; Grand Hall |
Strategy: | Stealth Soldiers lunge at you from out of nowhere, and are difficult to see because they are cloaked. If you ever see what looks like a blurry clouded mass obscuring some of the background behind it, that’s a Stealth Soldier. Casting Stopga magic on it will freeze it in its tracks and make it visible for a short time, allowing you to attack it like any other enemy. |
Rewards: | Energy Stone (15%) |
Neoshadow |
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Location: | End of the World: Linked Worlds |
Strategy: | Neoshadows can be fought like standard enemies. Defeat as many as you can before they disappear, and their prize drops will change depending on how well you do. |
Rewards: | 1-6 Defeated: Small MP x15 7 Defeated: Small HP x5; Large HP x1; Stormy Stone (35%) |