Olympus ColiseumSecret Bosses

Olympus Coliseum

After sealing the keyhole at Hollow Bastion, the Olympus Coliseum offers some of it’s most difficult challenges! The Hades Cup is the most grueling, time-intensive tournament that the Olympus Coliseum has to offer, featuring an overwhelming 49 Seeds! To make matters worse, most of the opponents you’ll be fighting are actually Bosses from previous parts of the game, which means that this tournament is not for the feint of heart. If you can manage to beat it though, there are so many prizes to be collected. It is definitely worth the time and effort you’ll need to put into it! The best part is, if you don’t make it through all 49 Seeds in a single run, you can reenter from the last check point you reached. Every ten rounds completed earns you another check point.

Your first run through the Hades Cup earns you so much! Defeat Yuffie in the 44th Seed to receive the Genji Shield for Goofy. Take out another Behemoth in the 40th Seed to earn the Blizzaga spell. Win against Cerberus in the 30th Seed and you’ll get the Thundaga spell. If you can manage to beat both Cloud and Leon at the same time in the 20th Seed, you’ll obtain the Lionheart for Sora. Taking down Hades in the 10th Seed rewards you with the Graviga spell and Ansem’s Report 8. And finally, besting the Rock Titan in the 1st Seed clears the tournament and earns you the Trinity Limit ability, the most powerful offensive ability in the entire game!

Once you’ve completed the Hades Cup, you can compete in the Hades Cup Time Trial and Solo Hades Cup. If you complete the Time Trial in under 20 minutes, you’ll earn the Save the King for Goofy (his best weapon). If you can manage to tackle the tournament alone in the Solo Hades Cup, you’ll win the Save the Queen for Donald (his best weapon).

Seed 49:Soldier x3; Shadow x7
Seed 48:Wight Knight x3; Powerwild x4
Seed 47:Hammerlegs x1; Pirate x4; Shadow x2
Seed 46:Powerwild x1; Pot Spider x8
Seed 45:Rare Truffle x1

Seed 44: Yuffie

Yuffie is really not that difficult of an opponent. She’s more or less the same as when you fought her in the Pegasus Cup with Leon, but this time you only have to worry about her. Cast Aeroga to block her smaller shurikens automatically and bounce them back at her. She’ll keep moving, so you’ll need to keep following her to land hits. Just keep nailing her and don’t give her an inch and she’ll go down in no time.

Victory Reward: Genji Shield
Seed 43:Bandit x3; Pirate x4
Seed 42:Defender x1; Wight Knight x3; Soldier x2
Seed 41:Bandit x1; Powerwild x2; Large Body x1; Fat Bandit x1; Soldier x1

Seed 40: Behemoth

Taking out the Behemoth is just a simple as before, except this time it has much more HP. Use the same strategy as when you fought it during your second visit to Hollow Bastion, making sure to keep your Aeroga shield cast at all times.

Victory Reward: Blizzaga
Seed 39:Search Ghost x1; Red Nocturne x8
Seed 38:Gargoyle x2; Blue Rhapsody x7
Seed 37:Guard Armor x1; Blue Rhapsody x2; Red Nocturne x2
Seed 36:Black Fungus x1; Green Requiem x4
Seed 35:Red Nocturne x3; Yellow Opera x3; Pot Spider x2
Seed 34:Stealth Sneak x1; Blue Rhapsody x2; Green Requiem x4
Seed 33:Wizard x1; Red Nocturne x2; Yellow Opera x2; Blue Rhapsody x2
Seed 32:Wizard x3; Shadow x6;
Seed 31:Angel Star x1; Wizard x4

Seed 30: Cerberus

This is basically the same fight as when you fought Cerberus way back in the Preliminaries during your first visit to Olympus Coliseum, except he now has a lot more HP and a lot more bark to his bite. Take him down using the same pattern as before. Jump up on Cerberus’s back to wait out his more devastating attacks, then hop down to attack the heads directly.

Victory Reward: Thundaga
Seed 29:Air Soldier x4; Pirate x3
Seed 28:Search Ghost x6
Seed 27:Gauntlets x1; Gargoyle x6
Seed 26:Shadow x?
Seed 25:Bandit x1; Wight Knight x1; Pirate x1; Soldier x1; Powerwild x1
Seed 24:Opposite Armor x1; Darkball x6
Seed 23:Gargoyle x2; Air Soldier x3; Air Pirate x2
Seed 22:Wyvern x3; Search Ghost x2; Wight Knight x2
Seed 21:Battleship x1; Wyvern x2; Darkball x4

Seed 20: Cloud & Leon

Defeating Cloud and Leon at the same time can be a real daunting challenge. Focus on taking Cloud out first, as he will be the most offensive opponent during this match. Take him down the same way you have in the past, and don’t forget that Aeroga also eats away at your enemies’ HP a little bit at a time while defending you.

Once Cloud is out of the way, it’s time to fight Leon, who will be just as difficult as he was in the Pegasus Cup once you took out Yuffie (he’ll be a bit more powerful this time though). Use the same strategy you did in your last fight and he’ll be down in no time.

Victory Reward: Lionheart
Seed 19:Large Body x3; Wight Knight x2
Seed 18:Fat Bandit x3; Red Nocturne x4
Seed 17:Angel Star x2; Wyvern x2; Large Body x2
Seed 16:Darkball x?
Seed 15:Wyvern x1; Air Pirate x1; Air Soldier x1; Gargoyle x1; Search Ghost x1
Seed 14:Fat Bandit x2; Invisible x1; Wizard x2
Seed 13:Fat Bandit x2; Defender x1; Large Body x2
Seed 12:Defender x3
Seed 11:Invisible x3; Angel Star x2

Seed 10: Hades

Hades is a very annoying opponent to take on. Most of the battle, he’ll be bombarding you with relentless assaults that are often difficult to get away from given the fact that he hovers right behind you for most of the fight. The best way to land some hits of your own is to strike when an opening presents itself and then don’t let up.

If Hades ever turns red and starts making his way to the center of the arena, get to the very edge of the ring and stay there until his incredible rotating fire attack is over. It’s best to get to the side of the arena that is the opposite of the side Hades approaches the center from, as this will give the largest gap between you and him. This attack will rotate in two full circles and then Hades will cool down again, leaving him open for attack.

The massive fire balls that Hades lobs at you every now and then can be deflected and reversed back at him by using the Guard ability at the right time. Aeroga is key to bracing yourself against some of Hades’ advances, and it’ll also give you a little extra help in taking down his HP. You should also note that Hades is extremely vulnerable to Ice Magic, and now that you’ve claimed the Blizzaga spell for defeating the Behemoth several Seeds ago, you can really deal some good damage from a distance.

Victory Reward: Graviga, Ansem’s Report 8
Seed 9:Shadow x5; Darkball x3; Invisible x1
Seed 8:Red Nocturne x2; Blue Rhapsody x2; Yellow Opera x2; Wizard x2; Angel Star x1
Seed 7:Stealth Sneak x1; Invisible x3
Seed 6:White Mushroom x3
Seed 5:Shadow x?; Darkball x?
Seed 4:Stealth Sneak x2
Seed 3:Wyvern x?; Wizard x?; Defender x?
Seed 2:Darkball x?; Angel Star x?; Invisible x?

Seed 1: Rock Titan

The Rock Titan has the most HP, Strength, and Defense out of any foe you will take on in the entire game! That said, he’s also this biggest pushover you will take on in the entire game!

The Rock Titan is enormous, so to start, you’ll have to attack his feet. Equip Aeroga at the very beginning of the fight and make sure it never runs out by recasting it when it wears off. This will not only eat away at the Rock Titan’s ridiculous HP, but will also give you an incredible amount of EXP. The Rock Titan awards 1 EXP for every single time you land a hit on it, including the hits generated by your Aeroga shield, in addition to the whopping 4000 EXP it rewards you with for beating it. This fight is definitely the ultimate way to gain massive amounts of EXP with relative ease.

If it seems like you’re not getting anywhere with the Rock Titan’s HP at first, don’t get discouraged. It actually has three whole invisible health bars on top of the four that are visible. Your attacks are doing damage, you just can’t see any progress on his health bar until you’ve already taken out 900 of its HP!

While you’re attack one of the legs, listen for any loud sounds that the Rock Titan might be making. These are the sounds of its movements and when you hear a really loud one, it means he’s winding back to slam his fists into the ground to create a massive shockwave. Don’t worry though, as you will have plenty of warning to simply jump over this attack when the time comes. His feet will also stomp up and down every now and then while you’re attacking them. Just back off for a little while to avoid being squished, then continue hacking away.

When the feet can’t take it anymore, the Rock Titan falls. The rocks in its body almost form stairs that you can jump up to reach its heads. Pick one of the heads and continue the assault with standard combos. Occasionally, the head you’re attacking might bob up and down to shake you off. This will most likely deal a small amount of damage (if you’re shielded with Aeroga), and in some cases, it might knock you down to the ground. If that happens, climb back up to the head and continue as you were before. Eventually, the Rock Titan will stand back up and start the pattern all over again.

Victory Reward: Trinity Limit

After completing the Hades Cup, there are still two unmarked events available when you talk to Phil in the Lobby. Select the first one available to take a stab at a very difficult opponent. Before you accept the challenge you’d best go in prepared. Fill all the slots in Sora’s Item Menu with nothing but Elixirs. Be sure to have the Dodge Roll, Superglide, Guard, and Ragnarok abilities equipped to Sora. It might be best if you remove Sonic Blade, Ars Arcanum, Strike Raid, and Trinity Limit, as you really won’t get a chance to use them in this fight. Fill your Magic Shortcut Menu with Curaga and Firaga. The third slot can be anything EXCEPT Aeroga! You’ll be taking on this match solo.

Gold Match: Ice Titan

The Rock Titan may have been a pushover but you'll have no such luck with the Ice Titan. Its attacks are relentless and powerful, but they are also the key to taking it down.

As stated before, you should NEVER CAST AEROGA MAGIC DURING THIS FIGHT!! It may give you some extra protection against the Ice Titan's attacks, but it will also make this battle significantly harder! The ice shards that the Ice Titan launches (which are the key to easily taking it down) will become twice as big, deal twice as much damage, and become impossible to deflect.

Your target for this fight is the Ice Titan's head, which will be, for the most part, out of reach. The primary method of damaging it will be to deflect the small ice shards that it launches using the Guard ability, which will redirect all of the ice shards back at the Ice Titan. Repeat this step while avoiding all of its other attacks (which aren't much at this point in the battle) until the Ice Titan takes a knee to recover. At this point, you should unleash a few combos and possibly even the powerful Ragnarok ability on its head before it has a chance to get back on its feet.

When it stands back up, the Ice Titan is no longer playing around. Any attacks it was using before will come almost twice as frequently, and to make matters worse, it will be constantly launching the small ice shards at you, even while it's using other attacks. This will make it rather difficult to find a sufficient opening to reflect a good number of ice shards back at the Ice Titan before you'll have to get moving again.

Be on the lookout for when the Ice Titan is about to use its worst attack. It'll clench its fists like it's charging up for something and then unleash a blizzard on one side of the arena that will freeze you instantly if you are caught in it, dealing massive damage. If you see this attack coming, get to the other side of the arena fast by using the Superglide ability. It's a good idea to stay in the bleachers at this point, seeing as the Ice Titan will create ridiculous shockwaves with every step as it tries to turn around to face you.

If the ice shards become too difficult to deflect in the midst of all the Ice Titan's other assaults, you can always lock on to its head and lob a few Firaga spells at it from a distance instead of always waiting for it to launch the ice shards.

Victory Reward: Diamond Dust

The last option on Phil’s list of tournaments is without a doubt the hardest battle you will ever have to face in this game! We had said that the second battle against Riku during your first visit to Hollow Bastion was the hardest, but that was only because this match wasn’t available at that point! You’re going to need a lot of prep for this battle, and we’d even recommend doing some major leveling up before taking it on. 

Fill every single slot in Sora’s Item Menu with Elixirs. Your Magic Shortcut Menu should include Curaga and Aeroga. The third slot is irrelevant, as all forms of offensive magic will be completely ineffective. You should have the Dodge Roll, Guard, Counterattack, Superglide, Ars Arcanum, Strike Raid, Leaf Bracer, and Second Chance abilities equipped to Sora (those last two are absolutely essential). Equip Sora with Accessories that drastically boost his stats, such as the Crystal Crown. You may want to even wait to tackle this fight until after you’ve successfully synthesized the Ultima Weapon. Like the Gold Match, this match is only for Sora.

Platinum Match: Sephiroth

Sephiroth will not give you an inch! He is insanely fast, insanely powerful, and insanely difficult to hit! Even his most basic attacks can leave your HP in the red in a matter of seconds!

As soon as the battle begins, jump away from Sephiroth and cast Aeroga. Make sure that this barrier never goes away by recasting it when it wears off. This will give you a buffer to lessen the damage dealt by Sephiroth's attacks. It's not much of a buffer, but every bit helps. Sephiroth will do a lot of quick dodging maneuvers when you try to hit him. The best way to guarantee a few hits is to attack him with aerial combos, or by using the Vortex ability to close the gap between you and him while on the ground.

If at any point, Sephiroth raises his arm, this means that he's summoning a large pillar of fire that will suck you in and toast you alive. However, this is also the moment in which he is also most vulnerable. If you attack him with an Ars Arcanum assault, you'll remain invulnerable and avoid taking damage while pounding some real damage into him. Despite what is probably your gut instinct, do not use the Elixirs to replenish any lost MP. These are needed for a much more important aspect of this fight.

About halfway through the fight, Sephiroth starts using one of his most devastating attacks. He'll back off for a bit, usually teleporting to the other end of the arena, and begin the attack. You need to get to him as fast as you can and hit him with a few blows before he has a chance to completely say "Sin Heartless Angel". If you don't make it in time, this attack will reduce your MP to zero and your HP to one! You'll need to act fast and use one of your Elixirs to heal yourself before Sephiroth closes in to finish you off! This is where the Strike Raid ability comes in handy. You can hurl your Keyblade at him from a distance to interrupt the attack and save yourself from near-defeat!

Eventually, Sephiroth will start to attack more often, providing even fewer opportunities to land any hits. He may back off only to come charging at you with a series of aerial spiral attacks. You should use the Dodge Roll ability to get away from him during these assaults, as it is difficult to land a hit without getting hit yourself. You can use Ars Arcanum as your primary offensive during the more ridiculous portions of Sephiroth's advances to provide total invulnerability.

Toward his last few bars of health, Sephiroth is really getting serious now. He'll start to summon dark orbs that will swarm you and take out massive portions of your HP really quickly. He'll also move at about twice the speed he was previously, so you'll have to react twice as fast to everything he throws at you. His ultimate attack starts when he teleports rapidly. He is completely invulnerable during this attack, so it's best to just Superglide around the arena to avoid it as best you can. Sephiroth will rain meteors down from the sky, which are pretty near-impossible to avoid. Do your best and be ready with a Curaga to heal yourself if you are left with low HP after the assault. At this point in the match, you will probably have to almost entirely rely on Ars Arcanum to take out the rest of his HP, as he will be moving too fast and attacking too often for you to take him on with standard combos for more than a few hits.

Victory Reward: One-Winged Angel, Ansem's Report 12

Secret Bosses

There are three Secret Bosses in KINGDOM HEARTS Final Mix. The first hides in the sands of the Agrabah Desert. Talk to the Magic Carpet in Aladdin’s House and he’ll take you right to him.

Boss: Kurt Zisa

In the heart of the Agrabah Desert, this ancient mechanized Heartless waits to slice and dice anything that comes its way. Before leaving for this battle, be sure to have your Item Menu filled with Elixirs, as you'll need all the MP you can get. Be sure to have Firaga, Curaga, and Aeroga in your Magic Shortcut Menu, and be sure to have the Ragnarok ability equipped, as well as Leaf Bracer and Second Chance. You're going to want to have as much MP as you can, so equip Accessories that drastically boost Sora's MP like the Atlas Armlet. Keyblades like the Diamond Dust help with this as well.

Kurt Zisa starts the battle by immediately casting a spell that takes away your ability to use Magic. Start by instantly equipping Aeroga to Sora before the spell kicks in and leaves you Magic-less. The Kurt Zisa's arms are your first targets, as taking them out will prevent it from using its enormous scimitar blades to deal damage. Watch out for instances in which the Kurt Zisa winds back its arms, because this means it's about to attack. A quick Dodge Roll will help you avoid damage and get right back in to the fight. Once its hands are taken care of, the creature falls to the ground, exposing its head, which is your real target. Unleash a Ragnarok attack to deal quick, significant damage before Kurt Zisa moves to the next phase of the fight.

Kurt Zisa will rise up again after a while, summoning a large barrier around him. This barrier makes it impervious to damage until you take it down, and the only way to do that is to pelt it will magical attacks. This is where your Firaga spell comes in mighty handy. Firaga is a relatively MP-cheap spell that lets you rack up lots of hits against the shield. Don't rely too much on Elixirs at this point to get MP back, as you can always collect the MP Orbs dropped by the shield when it's hit with physical attacks. Aeroga is another good way to take down the shield. Just Superglide right into it, and Aeroga will deal small amounts of damage a little bit at a time.

While Kurt Zisa is sitting in its barrier, it's not just going to sit still and take hits. It'll keep moving and try to ward you off with one of two attacks. It'll either summon small balls of fire that scatter around, or it will summon a wall of tornadoes to surround Sora and close in on him. Both attacks can easily be avoided with a Dodge Roll or two.

When the barrier finally falls, Kurt Zisa falls with it, allowing you to let out another Ragnarok to take a chunk of its HP down. If Aeroga has worn off, be sure to recast it, as the pattern will repeat itself, including that annoying spell that takes away your Magic. This pattern repeats itself indefinitely until Kurt Zisa's HP is reduced to zero. The only thing to really watch out for is its powerful spinning attack that takes away huge chunks of Sora's HP in a single pass. Dodge Roll doesn't do much to avoid the attack, but try your best to get out of the way, and use Elixirs when Sora's HP gets in the red zone. Surviving this attack is key to continuing the fight.

Victory Reward: Zantetsuken, Ansem's Report 11

The second Secret Boss haunts the Neverland clock tower. With Peter Pan in your Party, speak to Tinker Bell in the Cabin, and she’ll escort you to the clock tower.

Boss: Phantom

Fill up your Item Menu for all characters with Ethers and Mega-Ethers. Your Magic Shortcut Menu should include Stopra, Curaga, and Aeroga. Be sure to have the Leaf Bracer and Second Chance abilities equipped. You're going to need lots of MP for this fight, so be sure that Goofy has his MP Gift Ability equipped, and turn off any other abilities Goofy has that might cause him to spend MP on anything else. Be sure to equip accessories that raise Sora's Max MP.

The Phantom begins the battle by cursing the clock tower, which will cause the hands of the clock to start to move. You'll notice that one of your fellow party members now has a counter over his head that is slowly counting down. You'll need to use Stopra on the clock hand to freeze the clock and the counter. Be sure to keep an eye on the clock tower at all times throughout the fight. The Stopra spell only lasts so long, and when it wears off, both the clock hands and the counter will start to count down again. Keep casting Stopra periodically to keep the clock hand and the counter from reaching zero. If the counter above your fellow party members reaches zero, they will be permanently removed from the fight. A good rule of thumb is to recast Stopra after every 5-or-so successful hits landed on the Phantom.

Other than that, the Phantom is actually relatively easy. The orb below its robe changes colors to indicate its current weakness. White means physical attacks will hurt it, red means Firaga magic, blue indicates Blizzaga magic, and Yellow is for Thundaga magic. The orb will change colors frequently, and while it is a certain color, all other forms of damage will be useless against it. You need to use the damage that it's weak against to deal any damage at all. When the orb disappears, the Phantom is invulnerable to damage, so don't bother trying to hit it.

There are two attacks to look out for while fighting the Phantom. The first is a simply a series of swiping claw attacks that the Phantom will use to try to shake you off while you're on the offensive. The second is an energy attack that follows Sora wherever he goes and saps HP from him for a short period of time. The best way to avoid damage from both of these attacks is to constantly have Aeroga equipped to Sora. Keep your MP high throughout the fight, replenishing it with Ethers or Mega-Ethers when necessary. Goofy should keep your MP going for at least a little while with MP Gift, and it is important to always make sure you have at least 2 MP to perform a Stopra spell in case the clock hands start moving again. Just repeat this pattern until the Phantom's HP reaches zero.

Victory Reward: Stopga

The final Secret Boss is located through a portal in the Castle Chapel in Hollow Bastion.  This is the hardest of the Secret Bosses available in the game, so make sure you’re a decent level before going through!

Boss: Unknown

Fill your Item Menu with as many Elixirs and Megalixirs as possible before going into the fight.  From the very beginning, summon Tinker Bell for her continuous healing.  This will help offset the Unknown's relentless attacks and mitigate some of the damage you'll most likely be taking.

It's rather difficult to land full combos on the Unknown, as he'll either warp out of the way, knock you back with a barrier, or simply override your attack with an assault of his own.  Very few of the Unknown's attacks can be blocked by Guard, so rely more on your Dodge Roll and Superglide abilities to avoid damage.

The Unknown may also throw energy balls toward you that will expand massively when they hit the ground.  Dodge Roll through the oncoming shots to avoid being hit, and use this brief window to land a few hits.  Also be on the lookout for a swarm of dark orbs that the Unknown summons, as these will spread out and fire off laser shots for a brief time.

He also has a nasty trick up his sleeves where the Unknown will replace all of your Menu Commands with the Shock Command.  If you accidentally press X to trigger it, you'll receive a shock that will take a good chunk of your HP.  The trick to getting out of it is to find the Release Command that is constantly shuffling Menu slots and press it to return your Menu Commands to normal.

Finally, the Unknown's worst attack (though it is a fairly easy one to dodge) happens when he summons a gigantic energy ball in the center of the room.  Lasers will shoot out of it at random and make navigating the room rather difficult.  Dodge as best you can until the attack fades, then continue your hit and run strategy

Victory Reward: EXP Necklace, Ansem's Report 13