Sora’s Abilities Donald’s Abilities Goofy’s Abilities

Form Abilities Other Abilties

Donald’s Abilities revolve around magic, give him to power to cast a variety of spells to battle his enemies. His Abilities are divided into two groups: Action Abilities, and Support Abilities. Action Abilities consists of Donald’s spells and Limit Commands. Support Abilities function much like they do with Sora, giving Donald an extra boost of defense in a pinch or increasing the power of some of his magic spells. In addition to Sora’s Support Abilities, Donald has several that Sora can’t learn, as they only apply to allies within your party and not to Sora directly. Unlike Sora, Donald does not gain new Abilities through leveling up, but rather he acquires all of his Abilities through clearing certain events in the game.

Action Abilities

Action Abilities are strictly acquired through clearing certain parts of the game, usually from defeating powerful Bosses or making it through difficult battles against a large amount of enemies.

Donald Fire

AP Cost: 2

Learned: Defeat the Possessor during the first visit to Beast’s Castle

Description: Use Fire/Fira/Firaga magic

Donald Blizzard

AP Cost: 2

Learned: Clear the Stone Guardian trap during the first visit to Agrabah

Description: Use Blizzard/Blizzara/Blizzaga magic

Donald Thunder

AP Cost: 2

Learned: Default

Description: Use Thunder/Thundara/Thundaga magic

Donald Cure

AP Cost: 3

Learned: Default

Description: Use Cure/Cura/Curaga magic

Fantasia

AP Cost: 3

Learned: Free the Cornerstone of Light in Timeless River

Description: Enable “Comet” Limit Command

Flare Force

AP Cost: 2

Learned: Defeat the Grim Reaper for the second time during the second visit to Port Royal

Description: Enable “Duck Flare” Limit Command

Support Abilities

Support Abilities are also obtained through completing certain parts of the story, such as bosses and difficult battles.

Draw

AP Cost: 3

Learned: Save the medallion during the first visit to Port Royal

Description: Draw in dropped Orbs from further away

Jackpot

AP Cost: 4

Learned: Defeat the Experiment during the second visit to Halloween Town

Description: Increase Orb and Munny drop rate x1.5

Lucky Lucky

AP Cost: 5

Learned: Defeat the Heartless at the Old Mansion during the third visit to Twilight Town

Description: Increase Item drop rate x1.3

Fire Boost

AP Cost: 3

Learned: Defeat Scar during the first visit to Pride Lands

Description: Fire magic damage increased x1.2

Blizzard Boost

AP Cost: 4

Learned: Defeat Demyx during the fourth visit to Hollow Bastion

Description: Blizzard magic damage increased x1.2

Thunder Boost

AP Cost: 5

Learned: Freeze the computers during the first visit to Space Paranoids

Description: Thunder magic damage increased x1.2

MP Rage

AP Cost: 3

Learned: Defeat Demyx during the first visit to Olympus Coliseum

Description: MP is restored when damage is taken

MP Hastera

AP Cost: 4

Learned: Defend the Solar Sailor during the second visit to Space Paranoids

Description: MP Charge gauge refills faster x1.5

Auto Limit

AP Cost: 1

Learned: Free the Cornerstone of Light in Timeless River

Description: Set character’s Limit Commands on the Triangle Button when available

Hyper Healing

AP Cost: 3

Learned: Defeat the Prison Keeper during the first visit to Halloween Town

Description: Automatically revive fallen party member and x2 restored HP

Auto Healing

AP Cost: 3

Learned: Beat Xaldin during the second visit to Beast’s Castle

Description: Restore 1HP each second when in reserve