Sora’s Abilities Donald’s Abilities Goofy’s Abilities

Form Abilities Other Abilties

Goofy’s Abilities are fairly well-rounded, giving both and offensive and defensive edge in battle. His Abilities are divided into two groups: Action Abilities, and Support Abilities. Action Abilities consists of Goofy’s offensive attacks and Limit Commands. Support Abilities function much like they do with Sora, giving Goofy an extra boost of defense in a pinch. In addition to Sora’s Support Abilities, Goofy has several that Sora can’t learn, as they only apply to allies within your party and not to Sora directly. Like Donald, Goofy does not gain new Abilities through leveling up, but rather he acquires all of his Abilities through clearing certain events in the game.

Action Abilities

Action Abilities are strictly acquired through clearing certain parts of the game, usually from defeating powerful Bosses or making it through difficult battles against a large amount of enemies.

Goofy Tornado

AP Cost: 2

Learned: Defeat Pete in Timeless River

Description: Draw in, stun, and attack nearby enemies

Goofy Bash

AP Cost: 2

Learned: Default

Description: Throw shield at enemy

Goofy Turbo

AP Cost: 2

Learned: Defeat Shan-Yu and Hayabusa during the first visit to Land of Dragons

Description: Ride shield, bouncing enemies towards Sora

Teamwork

AP Cost: 3

Learned: Defeat Captain Barbosa and the Illuminator during the first visit to Port Royal

Description: Enable “Knocksmash” Limit Command

Tornado Fusion

AP Cost: 2

Learned: Defeat the Storm Rider during the second visit to Land of Dragons

Description: Enable “Whirli-Goof” Limit Command

Support Abilities

Support Abilities are also obtained through completing certain parts of the story, such as bosses and difficult battles.

Draw

AP Cost: 3

Learned: Defeat the Grim Reaper for the first time during the second visit to Port Royal

Description: Draw in dropped Orbs from further away

Jackpot

AP Cost: 4

Learned: Defeat the Hostile Program during the first visit to Space Paranoids

Description: Increase Orb and Munny drop rate x1.5

Lucky Lucky

AP Cost: 5

Learned: Defeat Banzai, Shenzi, and Ed during the first visit to Pride Lands

Description: Increase Item drop rate x1.3

Item Boost

AP Cost: 2

Learned: Default

Description: Healing Items’ effects increased x1.5 when used from menu

MP Rage

AP Cost: 3

Learned: Defeat Banzai, Shenzi, and Ed during the second visit to Pride Lands

Description: MP is restored when damage is taken

Defender

AP Cost: 3

Learned: Defeat the Beast during the first visit to Beast’s Castle

Description: Defense +2 when HP is at 25% or less

Second Chance

AP Cost: 4

Learned: Clear the explosives from the deck during the first visit to Port Royal

Description: 1HP remains if HP is depleted by combo attack

Once More

AP Cost: 4

Learned: Defeat Oogie Boogie during the first visit to Halloween Town

Description: 1HP remains if HP is depleted by a combo attack

Auto Limit

AP Cost: 1

Learned: Defeat Captain Barbosa and the Illuminator during the first visit to Port Royal

Description: Set character’s Limit Commands on the Triangle Button when available

Auto Change

AP Cost: 5

Learned: Defeat Lock, Shock, and Barrel during the second visit to Halloween Town

Description: Automatically replace fallen party members

Hyper Healing

AP Cost: 3

Learned: Defeat Pete during the first visit to Olympus Coliseum

Description: Automatically revive fallen party member and x2 restored HP

Auto Healing

AP Cost: 3

Learned: Clear out the Heartless in the treasure room during the first visit to Agrabah

Description: Restore 1HP each second when in reserve