Sora’s Abilities Donald’s Abilities Goofy’s Abilities

Form Abilities Other Abilties

Sora’s Abilities are mainly physical and offensive, allowing him to deal more damage to enemies in a single combo. His Abilities are divided into three groups: Action Abilities, Growth Abilities, and Support Abilities. Action Abilities are offensive physical attacks that typically extend Sora’s combos, allowing him to deal maximum damage to enemies. Growth Abilities are Abilities learned from leveling up Sora’s Forms, and they allow Sora to better navigate the battlefield. Support Abilities are strictly defensive and supportive, increasing Sora’s Defense in a pinch or boosting the power of specific spells and attacks. In addition to Abilities learned as Sora, Sora also gains the Abilities learned while playing as Roxas during the Prologue.

Action Abilities

Action Abilities are strictly acquired through clearing certain parts of the game, usually from defeating powerful Bosses or making it through difficult battles against a large amount of enemies.

Guard

AP Cost: 2

Learned: Defeat the Twilight Thorn as Roxas during the Prologue: The 3rd Day

Description: Guard and deflect enemy attacks with the Square Button

Upper Slash

AP Cost: 4

Learned: Defeat the Possessor during the first visit to Beast’s Castle

Description: Knock enemies into the air during combo with the Square Button

Horizontal Slash

AP Cost: 2

Learned: Defeat the Hostile Program during the first visit to Space Paranoids

Description: Left-to-right slash during air combo with the Square Button

Finishing Leap

AP Cost: 5

Learned: Defeat the Experiment during the second trip to Halloween Town

Description: Leaping attack at end of combo with the Square Button

Retaliating Slash

AP Cost: 3

Learned: Defeat the Dark Thorn during the first visit to Beast’s Castle

Description: Regain balance and attack with the Square Button when knocked into the air

Slapshot

AP Cost: 2

Learned: Free the Cornerstone of Light in Timeless River

Description: Series of repeated attacks

Dodge Slash

AP Cost: 2

Learned: Defeat Cerberus during the first visit to Olympus Coliseum
Description: Damages nearby enemies

Slide Dash

AP Cost: 2

Learned: Survive the Village Cave trap during the first visit to Land of Dragons

Description: Dash in and attack faraway enemies

Guard Break

AP Cost: 3

Learned: Complete the 1000 Heartless Challenge during the fourth visit to Hollow Bastion

Description: Thrusting combo-finish move that breaks enemy guards

Explosion

AP Cost: 3

Learned: Defeat the Blizzard Lord and Volcanic Lord during the first visit to Agrabah

Description: Powerful magic-based combo finisher that surrounds Sora

Aerial Sweep

AP Cost: 2

Learned: Defeat Shan-Yu and Hayabusa during the first visit to Land of Dragons

Description: Leaping attack towards airborne targets

Aerial Spiral

AP Cost: 2

Learned: Complete the “Maniac” Training with Phil during the first visit to Olympus Coliseum

Description: Air-dash to flying targets and attack with spinning swipes

Aerial Finish

AP Cost: 3

Learned: Defeat Captain Barbosa and the Illuminator during the first visit to Port Royal

Description: Powerful finishing move for aerial combos

Counterguard

AP Cost: 4

Learned: Defeat Hades during the second visit to Olympus Coliseum

Description: Counterattack nearby foes whe using Guard

Auto Valor

AP Cost: 1

Learned: Obtain Valor Form LV2

Description: Set Valor Form to Reaction Command if HP is at 25% or less and Sora has at least 3 available Drive Gauge bars

Auto Wisdom

AP Cost: 1

Learned: Obtain Wisdom Form LV2

Description: Set Wisdom Form to Reaction Command if HP is at 25% or less and Sora has at least 3 available Drive Gauge bars

Auto Master

AP Cost: 1

Learned: Obtain Master Form LV2

Description: Set Master Form to Reaction Command if HP is at 25% or less and Sora has at least 4 available Drive Gauge bars

Auto Final

AP Cost: 1

Learned: Obtain Final Form LV2

Description: Set Final Form to Reaction Command if HP is at 25% or less and Sora has at least 5 available Drive Gauge bars

Auto Summon

AP Cost: 2

Learned: Get Minnie to the throne in Disney Castle

Description: Set Summon to Reaction Command when an ally is down

Trinity Limit

AP Cost: 5

Learned: Defeat Pete during the first visit to Olympus Coliseum

Description: Enable “Trinity” Limit Command

Growth Abilities

Growth Abilities function differently from other Abilities because they actually grow. When a new level of a specific Ability is acquired, the old level gets replaced automatically.

High Jump LV1

AP Cost: 2

Learned: Obtain Valor Form LV3

Description: Increased jump height

High Jump LV2

AP Cost: 2

Learned: Obtain Valor Form LV5

Description: Increased jump height

High Jump LV3

AP Cost: 2

Learned: Obtain Valor Form LV7

Description: Increased jump height

Quick Run LV1

AP Cost: 2

Learned: Obtain Wisdom Form LV3

Description: Press the Square Button on the ground to dash quickly

Quick Run LV2

AP Cost: 2

Learned: Obtain Wisdom Form LV5

Description: Press the Square Button on the ground to dash quickly

Quick Run LV3

AP Cost: 2

Learned: Obtain Wisdom Form LV7

Description: Press the Square Button on the ground to dash quickly

Aerial Dodge LV1

AP Cost: 3

Learned: Obtain Master Form LV3

Description: Jump again in the air with the Circle Button

Aerial Dodge LV2

AP Cost: 3

Learned: Obtain Master Form LV5

Description: Jump again in the air with the Circle Button

Aerial Dodge LV3

AP Cost: 3

Learned: Obtain Master Form LV7

Description: Jump again in the air with the Circle Button

Glide LV1

AP Cost: 3

Learned: Obtain Final Form LV3

Description: Press and hold the Square Button in midair to glide around

Glide LV2

AP Cost: 3

Learned: Obtain Final Form LV5

Description: Press and hold the Square Button in midair to glide around

Glide LV3

AP Cost: 3

Learned: Obtain Final Form LV7

Description: Press and hold the Square Button in midair to glide around

Support Abilities

Support Abilities are obtained through leveling up Sora and his Forms. When Sora learns some of his Support Abilities is determined by which weapon you picked as Roxas during the Prologue: The 3rd Day.

Aerial Recovery

AP Cost: 2

Learned (Sword): Level 1

Learned (Staff): Level 1

Learned (Shield): Level 1

Learned (Other): – – – – -

Description: Regain balance with the Circle Button when knocked into the air

Scan

AP Cost: 2

Learned (Sword): Level 4

Learned (Staff): Level 4

Learned (Shield): Level 4

Learned (Other): – – – – –

Description: See targeted enemy’s current HP

Combo Boost

AP Cost: 3

Learned (Sword): Level 7

Learned (Staff): Level 9

Learned (Shield): Level 17

Learned (Other): – – – – -

Description: Number of combo hits increases ground combo finisher damage

Experience Boost

AP Cost: 3

Learned (Sword): Level 9

Learned (Staff): Level 17

Learned (Shield): Level 17

Learned (Other): – – – – -

Description: Earned EXP increases when HP is at 25% or less

Item Boost

AP Cost: 2

Learned (Sword): Level 17

Learned (Staff): Level 7

Learned (Shield): Level 9

Learned (Other): – – – – –

Description: Healing Items’ effects increased x1.5 when used from menu

Magic Lock-On

AP Cost: 1

Learned (Sword): Level 12

Learned (Staff): Level 12

Learned (Shield): Level 12

Learned (Other): – – – – -

Description: Automatically target enemies when casting attack magic

Reaction Boost

AP Cost: 2

Learned (Sword): Level 15

Learned (Staff): Level 23

Learned (Shield): Level 33

Learned (Other): – – – – -

Description: Damage from Reaction Commands increased x1.5

Damage Drive

AP Cost: 3

Learned (Sword): Level 33

Learned (Staff): Level 15

Learned (Shield): Level 23

Learned (Other): – – – – -

Description: Drive Gauge is refilled when damage is taken

Fire Boost

AP Cost: 3

Learned (Sword): Level 23

Learned (Staff): Level 33

Learned (Shield): Level 15

Learned (Other): – – – – -

Description: Fire magic damage increased x1.2

Leaf Bracer

AP Cost: 1

Learned (Sword): Level 20

Learned (Staff): Level 20

Learned (Shield): Level 20

Learned (Other): – – – – -

Description: Cure magic is not interrupted when attacked

Drive Boost

AP Cost: 3

Learned (Sword): Level 25 & 47

Learned (Staff): Level 25 & 28

Learned (Shield): Level 28 & 47
Learned (Other): – – – – –

Description: Drive Gauge restoration increased x1.2 during MP Charge

Draw

AP Cost: 3

Learned (Sword): Level 28

Learned (Staff): Level 47

Learned (Shield): Level 25

Learned (Other): – – – – –

Description: Draw in dropped Orbs from further away

Combination Boost

AP Cost: 4

Learned (Sword): Level 31

Learned (Staff): Level 39

Learned (Shield): Level 59

Learned (Other): – – – – –

Description: Limit Gauge depletes at 80% normal speed

Defender

AP Cost: 3

Learned (Sword): Level 59

Learned (Staff): Level 31

Learned (Shield): Level 39

Learned (Other): – – – – -

Description: Defense +2 when HP is at 25% or less

Blizzard Boost

AP Cost: 4

Learned (Sword): Level 39

Learned (Staff): Level 59

Learned (Shield): Level 31

Learned (Other): – – – – –

Description: Blizzard magic damage increased x1.2

Air Combo Boost

AP Cost: 3

Learned (Sword): Level 36

Learned (Staff): Level 44

Learned (Shield): Level 73

Learned (Other): – – – – -

Description: Number of combo hits increases air combo finisher damage

Jackpot

AP Cost: 4

Learned (Sword): Level 73

Learned (Staff): Level 36

Learned (Shield): Level 44

Learned (Other): – – – – –

Description: Increase Orb and Munny drop rate x1.5

Negative Combo

AP Cost: 2

Learned (Sword): Level 44

Learned (Staff): Level 73

Learned (Shield): Level 36

Learned (Other): – – – – -

Description: Reduce ground and air combos by 1 attack

Lucky Lucky

AP Cost: 5

Learned (Sword): Level 41

Learned (Staff): Level 53

Learned (Shield): Level 99

Learned (Other): – – – – –
Description: Increase Item drop rate x1.3

MP Rage

AP Cost: 3

Learned (Sword): Level 99

Learned (Staff): Level 41

Learned (Shield): Level 53

Learned (Other): Obtain Wisdom Form LV4

Description: MP is restored when damage is taken

Thunder Boost

AP Cost: 5

Learned (Sword): Level 53

Learned (Staff): Level 99

Learned (Shield): Level 41

Learned (Other): – – – – -

Description: Thunder magic damage increased x1.2

Finishing Plus

AP Cost: 5

Learned (Sword): Level 49

Learned (Staff): Level 65

Learned (Shield): Level 85

Learned (Other): – – – – –

Description: Double finishing moves after combos

Second Chance

AP Cost: 4

Learned (Sword): Level 85

Learned (Staff): Level 49

Learned (Shield): Level 65

Learned (Other): – – – – –

Description: 1HP remains if HP is depleted by powerful attack

Berserk Charge

AP Cost: 5

Learned (Sword): Level 65

Learned (Staff): Level 85

Learned (Shield): Level 49

Learned (Other): – – – – -

Description: Channel the party’s remaining MP to crush surrounding foes. Costs a minimum of 3 MP.

Combo Plus

AP Cost: 1

Learned (Sword): – – – – -

Learned (Staff): – – – – -

Learned (Shield): – – – – –

Learned (Other): Obtain Valor Form LV4 and LV6

Description: Adds 1 attack to ground combos

Air Combo Plus

AP Cost: 1

Learned (Sword): – – – – –

Learned (Staff): – – – – -

Learned (Shield): – – – – -

Learned (Other): Obtain Master Form LV4 and LV6

Description: Adds 1 attack to aerial combos

MP Haste

AP Cost: 3

Learned (Sword): – – – – –

Learned (Staff): – – – – –

Learned (Shield): – – – – –

Learned (Other): Obtain Wisdom Form LV6

Description: MP Charge Gauge refills faster x1.25

Form Boost

AP Cost: 5

Learned (Sword): – – – – –

Learned (Staff): – – – – -

Learned (Shield): – – – – -

Learned (Other): Obtain Final Form LV4 and LV6

Description: Form Gauge depletes at 80% normal speed

Summon Boost

AP Cost: 5
Learned (Sword): – – – – -

Learned (Staff): – – – – -

Learned (Shield): – – – – -

Learned (Other): Defeat the Grim Reaper for the first time during the second visit to Port Royal

Description: Summon Gauge depletes at 80% normal speed