Sora’s Abilities are mainly physical and offensive, allowing him to deal more damage to enemies in a single combo. His Abilities are divided into three groups: Action Abilities, Growth Abilities, and Support Abilities. Action Abilities are offensive physical attacks that typically extend Sora’s combos, allowing him to deal maximum damage to enemies. Growth Abilities are Abilities learned from leveling up Sora’s Forms, and they allow Sora to better navigate the battlefield. Support Abilities are strictly defensive and supportive, increasing Sora’s Defense in a pinch or boosting the power of specific spells and attacks. In addition to Abilities learned as Sora, Sora also gains the Abilities learned while playing as Roxas during the Prologue.
Action Abilities
Action Abilities are strictly acquired through clearing certain parts of the game, usually from defeating powerful Bosses or making it through difficult battles against a large amount of enemies.
Guard
AP Cost: 2
Learned: Defeat the Twilight Thorn as Roxas during the Prologue: The 3rd Day
Description: Guard and deflect enemy attacks with the Square Button
Upper Slash
AP Cost: 4
Learned: Defeat the Possessor during the first visit to Beast’s Castle
Description: Knock enemies into the air during combo with the Square Button
Horizontal Slash
AP Cost: 2
Learned: Defeat the Hostile Program during the first visit to Space Paranoids
Description: Left-to-right slash during air combo with the Square Button
Finishing Leap
AP Cost: 5
Learned: Defeat the Experiment during the second trip to Halloween Town
Description: Leaping attack at end of combo with the Square Button
Retaliating Slash
AP Cost: 3
Learned: Defeat the Dark Thorn during the first visit to Beast’s Castle
Description: Regain balance and attack with the Square Button when knocked into the air
Slapshot
AP Cost: 2
Learned: Free the Cornerstone of Light in Timeless River
Description: Series of repeated attacks
Dodge Slash
AP Cost: 2
Learned: Defeat Cerberus during the first visit to Olympus Coliseum
Description: Damages nearby enemies
Slide Dash
AP Cost: 2
Learned: Survive the Village Cave trap during the first visit to Land of Dragons
Description: Dash in and attack faraway enemies
Guard Break
AP Cost: 3
Learned: Complete the 1000 Heartless Challenge during the fourth visit to Hollow Bastion
Description: Thrusting combo-finish move that breaks enemy guards
Explosion
AP Cost: 3
Learned: Defeat the Blizzard Lord and Volcanic Lord during the first visit to Agrabah
Description: Powerful magic-based combo finisher that surrounds Sora
Aerial Sweep
AP Cost: 2
Learned: Defeat Shan-Yu and Hayabusa during the first visit to Land of Dragons
Description: Leaping attack towards airborne targets
Aerial Spiral
AP Cost: 2
Learned: Complete the “Maniac” Training with Phil during the first visit to Olympus Coliseum
Description: Air-dash to flying targets and attack with spinning swipes
Aerial Finish
AP Cost: 3
Learned: Defeat Captain Barbosa and the Illuminator during the first visit to Port Royal
Description: Powerful finishing move for aerial combos
Counterguard
AP Cost: 4
Learned: Defeat Hades during the second visit to Olympus Coliseum
Description: Counterattack nearby foes whe using Guard
Auto Valor
AP Cost: 1
Learned: Obtain Valor Form LV2
Description: Set Valor Form to Reaction Command if HP is at 25% or less and Sora has at least 3 available Drive Gauge bars
Auto Wisdom
AP Cost: 1
Learned: Obtain Wisdom Form LV2
Description: Set Wisdom Form to Reaction Command if HP is at 25% or less and Sora has at least 3 available Drive Gauge bars
Auto Master
AP Cost: 1
Learned: Obtain Master Form LV2
Description: Set Master Form to Reaction Command if HP is at 25% or less and Sora has at least 4 available Drive Gauge bars
Auto Final
AP Cost: 1
Learned: Obtain Final Form LV2
Description: Set Final Form to Reaction Command if HP is at 25% or less and Sora has at least 5 available Drive Gauge bars
Auto Summon
AP Cost: 2
Learned: Get Minnie to the throne in Disney Castle
Description: Set Summon to Reaction Command when an ally is down
Trinity Limit
AP Cost: 5
Learned: Defeat Pete during the first visit to Olympus Coliseum
Description: Enable “Trinity” Limit Command
Growth Abilities
Growth Abilities function differently from other Abilities because they actually grow. When a new level of a specific Ability is acquired, the old level gets replaced automatically.
High Jump LV1
AP Cost: 2
Learned: Obtain Valor Form LV3
Description: Increased jump height
High Jump LV2
AP Cost: 2
Learned: Obtain Valor Form LV5
Description: Increased jump height
High Jump LV3
AP Cost: 2
Learned: Obtain Valor Form LV7
Description: Increased jump height
Quick Run LV1
AP Cost: 2
Learned: Obtain Wisdom Form LV3
Description: Press the Square Button on the ground to dash quickly
Quick Run LV2
AP Cost: 2
Learned: Obtain Wisdom Form LV5
Description: Press the Square Button on the ground to dash quickly
Quick Run LV3
AP Cost: 2
Learned: Obtain Wisdom Form LV7
Description: Press the Square Button on the ground to dash quickly
Aerial Dodge LV1
AP Cost: 3
Learned: Obtain Master Form LV3
Description: Jump again in the air with the Circle Button
Aerial Dodge LV2
AP Cost: 3
Learned: Obtain Master Form LV5
Description: Jump again in the air with the Circle Button
Aerial Dodge LV3
AP Cost: 3
Learned: Obtain Master Form LV7
Description: Jump again in the air with the Circle Button
Glide LV1
AP Cost: 3
Learned: Obtain Final Form LV3
Description: Press and hold the Square Button in midair to glide around
Glide LV2
AP Cost: 3
Learned: Obtain Final Form LV5
Description: Press and hold the Square Button in midair to glide around
Glide LV3
AP Cost: 3
Learned: Obtain Final Form LV7
Description: Press and hold the Square Button in midair to glide around
Support Abilities
Support Abilities are obtained through leveling up Sora and his Forms. When Sora learns some of his Support Abilities is determined by which weapon you picked as Roxas during the Prologue: The 3rd Day.
Aerial Recovery
AP Cost: 2
Learned (Sword): Level 1
Learned (Staff): Level 1
Learned (Shield): Level 1
Learned (Other): – – – – -
Description: Regain balance with the Circle Button when knocked into the air
Scan
AP Cost: 2
Learned (Sword): Level 4
Learned (Staff): Level 4
Learned (Shield): Level 4
Learned (Other): – – – – –
Description: See targeted enemy’s current HP
Combo Boost
AP Cost: 3
Learned (Sword): Level 7
Learned (Staff): Level 9
Learned (Shield): Level 17
Learned (Other): – – – – -
Description: Number of combo hits increases ground combo finisher damage
Experience Boost
AP Cost: 3
Learned (Sword): Level 9
Learned (Staff): Level 17
Learned (Shield): Level 17
Learned (Other): – – – – -
Description: Earned EXP increases when HP is at 25% or less
Item Boost
AP Cost: 2
Learned (Sword): Level 17
Learned (Staff): Level 7
Learned (Shield): Level 9
Learned (Other): – – – – –
Description: Healing Items’ effects increased x1.5 when used from menu
Magic Lock-On
AP Cost: 1
Learned (Sword): Level 12
Learned (Staff): Level 12
Learned (Shield): Level 12
Learned (Other): – – – – -
Description: Automatically target enemies when casting attack magic
Reaction Boost
AP Cost: 2
Learned (Sword): Level 15
Learned (Staff): Level 23
Learned (Shield): Level 33
Learned (Other): – – – – -
Description: Damage from Reaction Commands increased x1.5
Damage Drive
AP Cost: 3
Learned (Sword): Level 33
Learned (Staff): Level 15
Learned (Shield): Level 23
Learned (Other): – – – – -
Description: Drive Gauge is refilled when damage is taken
Fire Boost
AP Cost: 3
Learned (Sword): Level 23
Learned (Staff): Level 33
Learned (Shield): Level 15
Learned (Other): – – – – -
Description: Fire magic damage increased x1.2
Leaf Bracer
AP Cost: 1
Learned (Sword): Level 20
Learned (Staff): Level 20
Learned (Shield): Level 20
Learned (Other): – – – – -
Description: Cure magic is not interrupted when attacked
Drive Boost
AP Cost: 3
Learned (Sword): Level 25 & 47
Learned (Staff): Level 25 & 28
Learned (Shield): Level 28 & 47
Learned (Other): – – – – –
Description: Drive Gauge restoration increased x1.2 during MP Charge
Draw
AP Cost: 3
Learned (Sword): Level 28
Learned (Staff): Level 47
Learned (Shield): Level 25
Learned (Other): – – – – –
Description: Draw in dropped Orbs from further away
Combination Boost
AP Cost: 4
Learned (Sword): Level 31
Learned (Staff): Level 39
Learned (Shield): Level 59
Learned (Other): – – – – –
Description: Limit Gauge depletes at 80% normal speed
Defender
AP Cost: 3
Learned (Sword): Level 59
Learned (Staff): Level 31
Learned (Shield): Level 39
Learned (Other): – – – – -
Description: Defense +2 when HP is at 25% or less
Blizzard Boost
AP Cost: 4
Learned (Sword): Level 39
Learned (Staff): Level 59
Learned (Shield): Level 31
Learned (Other): – – – – –
Description: Blizzard magic damage increased x1.2
Air Combo Boost
AP Cost: 3
Learned (Sword): Level 36
Learned (Staff): Level 44
Learned (Shield): Level 73
Learned (Other): – – – – -
Description: Number of combo hits increases air combo finisher damage
Jackpot
AP Cost: 4
Learned (Sword): Level 73
Learned (Staff): Level 36
Learned (Shield): Level 44
Learned (Other): – – – – –
Description: Increase Orb and Munny drop rate x1.5
Negative Combo
AP Cost: 2
Learned (Sword): Level 44
Learned (Staff): Level 73
Learned (Shield): Level 36
Learned (Other): – – – – -
Description: Reduce ground and air combos by 1 attack
Lucky Lucky
AP Cost: 5
Learned (Sword): Level 41
Learned (Staff): Level 53
Learned (Shield): Level 99
Learned (Other): – – – – –
Description: Increase Item drop rate x1.3
MP Rage
AP Cost: 3
Learned (Sword): Level 99
Learned (Staff): Level 41
Learned (Shield): Level 53
Learned (Other): Obtain Wisdom Form LV4
Description: MP is restored when damage is taken
Thunder Boost
AP Cost: 5
Learned (Sword): Level 53
Learned (Staff): Level 99
Learned (Shield): Level 41
Learned (Other): – – – – -
Description: Thunder magic damage increased x1.2
Finishing Plus
AP Cost: 5
Learned (Sword): Level 49
Learned (Staff): Level 65
Learned (Shield): Level 85
Learned (Other): – – – – –
Description: Double finishing moves after combos
Second Chance
AP Cost: 4
Learned (Sword): Level 85
Learned (Staff): Level 49
Learned (Shield): Level 65
Learned (Other): – – – – –
Description: 1HP remains if HP is depleted by powerful attack
Berserk Charge
AP Cost: 5
Learned (Sword): Level 65
Learned (Staff): Level 85
Learned (Shield): Level 49
Learned (Other): – – – – -
Description: Channel the party’s remaining MP to crush surrounding foes. Costs a minimum of 3 MP.
Combo Plus
AP Cost: 1
Learned (Sword): – – – – -
Learned (Staff): – – – – -
Learned (Shield): – – – – –
Learned (Other): Obtain Valor Form LV4 and LV6
Description: Adds 1 attack to ground combos
Air Combo Plus
AP Cost: 1
Learned (Sword): – – – – –
Learned (Staff): – – – – -
Learned (Shield): – – – – -
Learned (Other): Obtain Master Form LV4 and LV6
Description: Adds 1 attack to aerial combos
MP Haste
AP Cost: 3
Learned (Sword): – – – – –
Learned (Staff): – – – – –
Learned (Shield): – – – – –
Learned (Other): Obtain Wisdom Form LV6
Description: MP Charge Gauge refills faster x1.25
Form Boost
AP Cost: 5
Learned (Sword): – – – – –
Learned (Staff): – – – – -
Learned (Shield): – – – – -
Learned (Other): Obtain Final Form LV4 and LV6
Description: Form Gauge depletes at 80% normal speed
Summon Boost
AP Cost: 5
Learned (Sword): – – – – -
Learned (Staff): – – – – -
Learned (Shield): – – – – -
Learned (Other): Defeat the Grim Reaper for the first time during the second visit to Port Royal
Description: Summon Gauge depletes at 80% normal speed