[kh2walkthrunav]
Christmas in Halloween Town
Arriving in Halloween Town dumps Sora and the gang in the “Graveyard” area. After meeting up with Zero, follow him to the “Halloween Town Square”. It seems that Halloween Town is trying to take over Christmas this year, and Jack Skellington is spearheading the whole operation. After the lengthy reunion cutscenes, Jack points out that the town square is full of Heartless. It’s time to go clean up the town!
Event: Defeat all the Heartless
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After clearing out the Heartless, head through the “Graveyard” to the “Hinterlands”. There will be more Heartless along the way, so take them out when the appear. Once you’re in the “Hinterlands”, Jack introduces the door to Christmas Town. Head through when you’re ready.
Halloween in Christmas Town
Heading through the door in the “Hinterlands” brings you to “Yuletide Hill” in Christmas Town. Head down the hill into “Candy Cane Lane”. The Heartless have invaded here as well, so get ready for another battle!
Event: Defeat all the Heartless
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The Nice and The Naughty
After clearing out the Heartless, it’s time to enter “Santa’s House”. Once the cutscene is over, head into the “Toy Factory: Shipping and Receiving” area. Lock, Shock, and Barrel are up to no good again, so follow them all the way back to Halloween Town. When you get to the “Graveyard”, head up the path to the “Curly Hill”. A rather difficult enemy is waiting for you!
Boss: Prison KeeperHP: 1140 STR: 24 DEF: 13
If the Prison Keeper swallows Lock, it’ll be primarily attacking with giant fireballs launched from a distance. The best way to deal with these is to simply Guard against them to bounce them back at the Prison Keeper. As soon as you redirect the shot, you should follow close behind and be ready to unleash some aerial combos right after the fireball nails the Prison Keeper. Swallowing Shock gives the Prison Keeper the ability to launch magic bolts from its fingertips while rotating high up in the sky. This assault is very difficult to do anything about since the Prison Keeper is typically too high in the sky to hit. If you can make it to the top of the hill in the middle of the area, you can jump from there and you should be able to reach the Prison Keeper to unleash another barrage of blows. The Prison Keeper will unleash a devastating assault of wild claw swipes if it manages to swallow Barrel. Use your Reflect magic to brace yourself for impact, then follow up with more aerial combos whenever you get the opening. When the battle gets down to brass tacks, the Prison Keeper will no doubt swallow all three of the little troublemakers at once. This allows it to perform any of the above-mentioned abilities at will! Use similar strategies to stay ahead of it, and hide behind the hill if you need to do a quick round of healing before jumping back in the fray. You can interrupt the Prison Keeper when it tries to swallow one of the trio by getting close and using the Inside Combo Reaction Command. Sora will jump inside the Prison Keeper’s mouth and rough it up from the inside. When the Prison Keeper spits Sora out, it’ll be temporarily dazed, giving you a wide-open window to nail it with some powerful combos! Victory against the Prison Keeper earns you an HP +5 Get Bonus for Sora, the Hyper Healing Ability for Donald, an HP +4 Get Bonus for Goofy, and an HP +15 Get Bonus for Jack Skellington. |
Kidnap the Sandy Claws
Once you’ve subdued the Prison Keeper, it’s time to race back to Christmas Town and see what Oogie Boogie and Maleficent are up to. Make your way all the way back to “Santa’s House”, then proceed through to the “Toy Factory: Shipping and Receiving” area. Oogie Boogie is inside, doing a little redecorating.
Boss: Oogie BoogieHP: 371 STR: 24 DEF: 13
Oogie will be raining down traps on you throughout the whole fight, such as giant punching gloves and bombs. Dodge these attacks as best you can and watch for the small boxes to pass through the conveyer belt. When they appear, you can use the Fore! Reaction Command to knock them up at Oogie’s glass box. Do this enough times and the box will shatter, dropping Oogie down onto the conveyer belt. Use this chance to nail him with some combos before he heads back up to a new glass box again. After Oogie returns to the top, the conveyer belts will speed up drastically. Keep jumping forward to avoid being hit with the spike walls at the back of the conveyer belts. As the battle continues, Oogie may use a few new tricks. He can send down lightning bolts that zigzag down the conveyer belt. He can even summon waves of Heartless (including the devastating Emerald Blues). If you ever become overwhelmed by the onslaught, switch to a different conveyer belt to do some quick healing, then switch back to continue the fight. Defeating Oogie Boogie is all about patience. He doesn’t have much HP, but the process of getting chances to hit him can be grueling at times. Victory against Oogie Boogie earns you an extra Item Slot as a Get Bonus and the Magnet Element for Sora (allowing you to use the Magnet spell), an HP +4 Get Bonus for Donald, the Once More Ability for Goofy, and an HP +15 Get Bonus for Jack Skellington. |
Defeating Oogie Boogie means it’s just about time to be heading off to the next world.