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A ‘Kinda Different’ World
Port Royal is a little bit different than most of the worlds Sora and friends have visited in the past. It’s completely surrounded by water for starters, but there’s also something very different about the look and feel of the place too. Regardless, the gang is here, and just in time too! It seems there’s some chaos going on in the town below.
Event: Defeat the Pirates
Each Undead Pirate has their own unique battle style. One attacks with close-range axe swings, which you can counter using the Back Shuffle Reaction Command followed by the High Counter Reaction Command. Another throws bombs from a distance and fights with a dagger up close. The last fires his gun from a distance, so be ready with the Return Fire Reaction Command to counter his gunshots. |
Defeating the Pirates sends Pete running scared. There’s still something bad going on in the “Town”, so head across the nearby bridge. When you arrive, the pirates are leaving and the Heartless are on their way in. Time to take them out!
Event: Defeat all the Heartless
If you’ve already equipped it, you should make use of Donald’s newly acquired Comet Limit Command to quickly defeat large groups of Heartless. |
A Pirate’s Life for Me
Defeating the Heartless introduces you to Will, who is dead set on rescuing Elizabeth Swan from the Pirates. Upon returning to the “Harbor”, the group meets up with Captain Jack Sparrow, a pirate who shares the similar interest of finding the group of pirates that took Miss Swan. Board the “Interceptor” and head out for “Isla de Muerta: Rock Face”. You’ll have to battle either some Heartless or some Undead Pirates during each voyage you take, so you should get used to fighting aboard the ship. You should also make note of where the ship’s wide open patches are to lure the Undead Pirates into the moonlight.
When you arrive, Jack and Will run ahead. Follow them through the “Isla de Muerta: Cave Mouth” and then proceed to the “Isla de Muerta: Powder Store”. Will and Elizabeth meet up with you on their way back to the ship. Now it’s time to cover their retreat until they can get the ship ready to sail.
Event: Cover Your Escape
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Talk to Will once you’re on board the “Interceptor” to set sail for Port Royal. The Black Pearl comes along and interrupts your voyage though, so be ready to fight!
Event: Battle the Crew of the Black PearlNote: Don’t lose the Medallion!
Victory in this event earns you an HP +5 Get Bonus for Sora, the Draw Ability for Donald, and an HP +4 Get Bonus for Goofy. |
Following your brief victory against the Black Pearl, the gang is captured and trapped. When you manage to break free, head back up to the deck to escape before it’s too late!
Event: Clear the Deck of Explosives
Victory in this event earns you an extra Item Slot for Sora, an HP +4 Get Bonus for Goofy, the Second Chance Ability for Goofy, and an HP +10 Get Bonus for Jack Sparrow. |
Back for Barbossa
With the gang safe, it’s time to head back to the “Isla de Muerta: Rock Face”. Proceed all the way to the “Isla de Muerta: Treasure Heap” for a final showdown with Captain Barbossa!
Boss: Barbossa & IlluminatorHP: 612 (Barbossa), 26 (Illuminator)
Barbossa is similar to his hoards of Undead Pirates in the sense that he can only be harmed while in the moonlight. You’ll have to lure him out of the darker parts of the room to land any hits of your own. You should note that you not only have to defeat Barbossa in this fight, but you also have to make sure that Jack Sparrow doesn’t die. Keep replenishing his HP with Cure spells when necessary. Using Limit Commands such as Treasure Isle and Fantasia in this fight are a good way to deal damage to Barbossa without the risk of taking any damage of your own. Barbossa is a very skilled swordsman, so watch for opportunities to perform the Twin Counter Reaction Command, followed by the Sonic Dive Reaction Command to gain the upper hand. If you can trigger the Riding Shot Reaction Command, follow up with the Reverse Blade Reaction Command to deal some decent damage to Barbossa! If the room goes pitch black again, this means the Illuminator has revived. Locate it as you did before and defeat it quickly so you can jump back to the fight with Barbossa. Valor Form comes in mighty handy during this fight, so you may want to switch Goofy into your Party at some point. The extra speed and strength will help you against Barbossa’s quick attacks. Victory against Barbossa & Illuminator earns you the Aerial Finish Ability and a Drive +1 Get Bonus for Sora, an HP +4 Get Bonus for Donald, the Teamwork and Auto Limit Abilities for Goofy, and an HP +15 Get Bonus for Jack Sparrow. |
After defeating Barbossa, a cutscene plays. Sora obtains the Follow the Wind Keyblade and unlocks the Keyhole to the next world.